Monday, February 28, 2011

XGEL 1.2

Hey :)

Download XGEL 1.2 ASAP! www.xaid.se/xgel.html
I fixed a bug that triggered an access violation when deleting a Nested Object.

There is a new feature in the TGRObject32 DevTest example that demonstrates how the Filter feature works.

Theres also another demo demonstrating the basics of the TGRBase32 component,
how to make it work etc.

I'll make a full documentation and a couple of tutorials whenever I have time :)

Sunday, February 27, 2011

Components released now!

Hey there!

I just released the components that I've been working on
and you can get them by goint to this link www.xaid.se/xgel.html

Download, play arround and have fun and if you have any questions or ideas,
dont hesitate to contact me at xaid@xaid.se

Have a nice day/night :)

Saturday, February 26, 2011

2 Threads

I did some benchmarking using only 2 threads and as you can see, only 500 objects were created, and plus alot of lag.
And the mouse events seem to not work properly when using threads.

The video is about 2 times laggier than on the screen because of the screen recording software.

However I will play arround with it some more to get some better results.
When I feel satisfied with the results, I'll start working with Andorra2D to make it the main handler because GR32 is too slow when it comes to drawing bitmaps.

Thursday, February 24, 2011

Bad news first, Good news last :)

Hey people!

I got some bad news for you:
I wont release the components... Yet!
I'm really busy right now with school and all.

But the good news are:
I will port all my work over to the Andorra2D engine (google it up).
Why?
Well first of all it utilizes hardware acceleration using DirectX or OpenGL,
and I think it's worth waiting for.
I noticed that nomatter what I did, the Graphics32 library is not fast enought when it comes to redrawing stuff.
I will (maybe) let the GR32 library handle stuff like transformation and such,
but when it comes to the ammount of power you have with A2D, GR32 is blown out the water.

Try letting GR32 paint 10 000 (!) sprites (aprox. 32*32) with opacity and rotation at the same time at arround 30fps on a area of 1500x600.
It simply won't happen I'm sorry!

Btw my pc specs are i7 920 4core, nVidia GTX570, 6GB blablabla,
so I expect nothing but the best from my softwares.
I think that it's kind of waste of time, energy and all in between to know programming, to have a powerful computer and still not get maximum performance for your software.

So to sum it up: I'm looking for a fast GUI! GR32 can't deliver, A2D CAN!

Sorry for this I know you have been waiting for a long time but you wont regret it when I'm done.

Kbye :)

Monday, February 14, 2011

Release Date

Hey boys and girls!

I just want to make an announcement that I'm planning to release my components by the end of this month.
I'll post a download link here on the blog.

More info will come soon. :)